Sonic CD
So, the final part of my three part video game opinion piece. I've already outlined my favourite Mario game and my favourite Pokemon game, so it stands to reason that I should write about my favourite Sonic game too. And there is no better Sonic game than Sonic CD.
Back in 1993 the Megadrive got an upgrade, the Mega-CD. It was the first ever CD-based games console and Sega were rather pleased with it. Thing is, for gamers at least, it didn't really have anything special about it, other than a new storage medium. The only games that came out for it were early FMV-based games - most of which were awful - and slightly enhanced versions of older Megadrive titles. I personally only really remember two games on the Mega-CD being any good. Snatcher was one, and Sonic CD was the other. OK, so Sonic CD did fall into the category 'enhanced version of earlier Megadrive game', but it was the only game to do it right. And boy, did it do it right.


Take a simple concept like Sonic the Hedgehog's smooth speedy platformer. Now let's add a few things that require a lot of extra data space to accommodate - graphical enhancements are old hat, a CD-quality soundtrack, meh. OK, let's produce the CD soundtrack properly with an actual band, and lyrics and stuff. Commonplace nowadays, but at the time it was something special. Now let's add a few extra special stages, some FMV intros and endings - it's still just Sonic with bells on. Then someone came up with the idea... hang on, Sonic can run really fast. How about having him outrun time itself?
Getting to, and beating the last level in Sonic CD is actually quite simple - seven zones, three acts each with a boss at the end of each zone. But that'll only get you the 'bad' ending - to get the good ending you need to not only collect all seven time gems (similar to the old Chaos Emeralds), but in every act you need to somehow travel back to the past, undo all of Robotnik's wrongdoing, and then return to the present to ensure a good future. In order to do this you need to pass a 'past' or 'future' emblem and then maintain top speed for a few seconds, which is a lot harder than it sounds on the later levels which become more and more claustrophobic and maze-like as the game goes on. Each non-boss act has a past, a present, a bad future and a good future, and the boss acts have two versions each depending on whether you managed to successfully alter the zone's destiny in previous acts. In total, that's 70 levels! Remember that soundtrack I mentioned? Each time period for each zone has a different theme tune. There were also a hell of a lot of graphical enhancements and dozens of new sprites (including a mini-Sonic for when he gets shrunk in the second half of the final zone.) Basically, Sonic CD served as a masterclass for Mega-CD developers at the time on how to really stretch the new hardware's capabilities and make a wonderfully fun game at the same time. On a personal note, Sonic CD contains possibly the most difficult boss level in any Sonic game for years to come - the high speed obstacle race between Sonic and his robotic counterpart at the end of Stardust Speedway is infuriatingly difficult, and a welcome change from most other Sonic bosses which simply involve twatting one of Robotnik's vehicles enough times to make it explode.


Of course, like all good retro-games, the game is still available today. It's been re-released on the Playstation 2 and the Gamecube as part of various Sonic multi-game collections, but was re-made in 2011 and re-released on Android, iOS, Steam, Windows Phone and XBox 360. The updated version adds a few enhancements, such as being able to play as Tails, the choice of Japanese or US soundtracks, some cosmetic changes such as a higher quality FMV opening and Sonic 2's spin dash physics which hadn't actually been written at the time of the original game's development. So if you want the best possible experience of playing this game, rather than finding an emulator, grab yourself an Android device, preferably one with a USB port so you can plug in a proper control pad. You can always try and get hold of an original copy for Mega-CD, but good luck with that one, I'm certainly not selling mine.

Possibly the only Nintendo success story to not involve Mr. Miyamoto, Pokemon is the brainchild of Satoshi Tajiri and was based, I'm told, on his childhood love of collecting bugs. Whatever the origin, Pokemon was, and remains, pretty damn popular. The original game was released on the Gameboy (in black and white!) and was quite clever in that it came in two different flavours, red and green (green was renamed blue in the west for some reason). It soon spawned a toyline, a TV show, several movies and an unholy amount of merchandise, but the game came first. The game is a role-playing game in which you control a nameless character (who became known as 'Ash' in the TV show for some unknown reason) who wants to be the Pokemon champion. Pokemon (short for Pocket Monsters) are little critters who can be caught, trained and pitted against each other. There are certain parts of the game you can't get into unless your monsters are a particular strength, which can only be increased through fighting. Occasionally you find a gym and get to fight its leader, allowing you to proceed even further into the game. By the time you get to the end you'll no doubt have a strong team of monsters with which to battle the Pokemon Master and become the best in the fictional land of Kanto. But that's not all, because once you've won you can still keep training your monsters by fighting friends in two-player mode and also trade your monsters in an attempt to collect all 151. The whole point of having two different coloured versions of the game is that some monsters can only be caught in red and others in green, so in order to truly win you need a friend who has the other version.
So that's Pokemon in a nutshell, but it didn't get truly good (and hasn't been nearly as good since) until its first proper sequel, the gold and silver versions. Red and green were followed by a couple of remakes, blue and yellow, but gold and silver were a brand new game, and for the first time presented the world of Pokemon in full colour. It takes place some years after the original in a different country, Johto, and follows broadly the same idea - you're a young lad who wants to collect and train pokemon. There's 100 new monsters indigenous to this new land, although some old favourites come back after a while. You can also trade with older versions of the game in order to transfer your winning team from red and green over to gold and silver. But there are other new things in the second generation of the game. The game is more realistic; you now not only have to keep your pokemon strong, but also happy, and there's a real-time clock built in. Some events only happen at certain times of the day, and the concept of nocturnal pokemon was introduced. Five new 'legendary' pokemon were introduced, all with different methods of catching them, and some pokemon from later games were given infant or adult forms.
I'll start with Mario. Many consider the original Super Mario Bros on the NES to be the best Mario game. Younger players may consider New Super Mario Bros on the Wii to be the best. Many of my peers consider Mario 3 to be the best. I disagree - my favourite Mario game by far is Super Mario World, the first Mario game for the SNES.
As if finding hidden exits to levels in order to progress on a different route wasn't complicated enough, Mario World has ‘switch palaces', which make extra platforms appear in other levels. The first switch palace is near the start and quite easy to find, but the others are hidden quite well, and some hidden sections in early levels aren't accessible until you activate a later switch palace, meaning that you need to revisit levels you thought you'd completed. And for the pro players there's the hidden star world, allowing teleportation to all other zones, and the special zone which adds an extra eight levels to the game. Using the star world it's actually possible to complete the game and beat Bowser in only 12 or so levels, if speedruns are your thing. This game has an outrageous level of depth, and even when you've completed it, you haven't actually. I still play this game some 20 years later.